[1]
Jannah, N.S., Okra, R., Musril, H.A. and Derta, S. 2024. Perancangan Media Pembelajan Berbasis Game Edukasi Menggunakan Scratch SMAN 1 Sungai Puar. Indonesian Research Journal on Education. 4, 3 (Jul. 2024), 1296–1304. DOI:https://doi.org/10.31004/irje.v4i3.938.